Space Odyssey is a game in Development. It changes, sometimes for better other times not so.
If you remember last round galaxy missions sucked... now they are an important component of the game. Some Items are irritating/useless at the moment but we will incorporate them into the system
:DTrust me, someone will find a use for "mining turns" that someone else is going to find abusive.
This game is about power, and knowledge IS power.
Maybe that's why the formulae are not available for all to see....
Modifying the market "stopgaps" a loophole but doesn't solve the problem.
There is an honest necessity for transfers, reasons being:
- succesful bounties
- ships designs
- services rendered (scouting the galaxy and others)
- setting up a commander who has hit a killer fleet/been zeroed?
(this although it sounds reasonable, may not be. A careless twit who insists on hitting fleets beyond his power should probably pay the price )Last round Skum put a bounty on me... I was hit, damaged and the hitman got payed: in the spirit of the game
I'm dragging the galaxy, a mate is running out of turns and I find a BH that will allow him to continue in game: in the spirit
I plan a cool stack design and ship ratio that will allow growth with minimized risk, share it: in the spirit
I offer to fortify a commander and set him up to damage someone artificially: sucks
...
So now I generate an advantageous position for someone
Why can't I profit from it? I give you a 10 bill advantage (a legal one of course) and you want to pay me 1 bill. How do you do it?
Force donations?
That if anything makes the game even more skewed = my help has forwarded 2 commanders linearly instead of spreading the advantage out...
IMO The best way to keep things square is to
A. Define acceptable/unacceptable manouvers and price ranges.
Ideas:
- BH: worth upto 10%? of the reward a Gold transport the same size
- Royalties: the full 2% standard and mot more than 5%? in any case
B. Establish an escrow/banking system and impose penalties on offenders:
Ideas
- Fine them proportionaly to the transfer
eg I have a power of 1 bill and transfer 100 mill creds to an 10 mill commander -> I'm fined 10 bill cash
- Freeze turn allocation
- Make a "doomsday" like rule (won't neb for x hours, and no power restriction on attacks) for repeat offenders
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If you outlaw p2p interaction you would have to eliminate the whole game. By imposing restrictions and installing a warranty method you can avoid abuse.
A long "two pennies" worth. Cheers,
PDJ