- Items are available trough the Galaxy contracts, each contract will give an item. Better items are given at higher encryption level.
- Items are viewed trough the items interface screen, it's the picture of a cyber hand in the lower left of the screen, that will open the interface in a new window. Make sure you don't have strict pop-up rules, if the ext chat window works for u then the items interface should also work.
- Item Interface has three parts:
- Item Database, where you can search an item you own, or an item in the game
- Items Available, this is where the items are placed when you gain them, and sorted into bonus categories, clicking a category will open up a list of items own for that bonus. This is also the place to use the items.
- Items Active: This is the place the delayed action items are kept, the items that will only go active once the action they are related to has been triggered, e.g. Warp Travel decrease.
- There are two type of items, instant and delayed. Instant ads a bonus when the item is used.
- The delayed type works like this: When u use the item, it is moved to a waiting Items Active quene. From there, the system will use the selected item when it is needed, e.g.: use 10 x attack items, the next 10 battles you have bonus to attack. So you can use one item that affects one ability at one time, but you can use multiple items to affect multiple values, e.g. use +attack, +defence, etc in every battle. Using multiple items at once will have the benefit of not having to use the items every time you battle, and you can focus more on other things...
- The items in the active quene of someone you are attacking will only be used if the other has fleets to defend himself
Other fixes and inprovements with this add-on:
- Galaxy contracts encryption system works like this now: 15 mission at current level will get to next level, taking a lower level can still take to next level, but it will take longer:
e.g. L2 enc, doing 2 x L1 will count as 1 x L2
L10 enc, doing 10 x L1 will count as 1 x L10
- scouting party that results in ambush will generate a counter
- scouting someone while having a counter on them, and generating an ambush, will take away your counter
- fixed some issues with desinging rounding up values in design room, and geting more or less
God Speed commanders!
![12](http://spaceoforum.etvirtualworlds.com/Smileys/new2/12.gif)